Carcassonne - Anleitung. Spielvorbereitung. Mit /join können 2 bis 5 Spieler in das Spiel einsteigen. Mit /start beginnt das Spiel. Alternativ dazu kann man die. Bereits tausende Jahre, bevor die Gegend um die heutige Stadt Carcassonne mit ihrer mächtigen Burg entstand, war dieses Gebiet besiedelt. Die Menschen. Das klassische Carcassonne wird als Legespiel betitelt, welches wir euch heute gerne mitsamt Anleitung und Erweiterungen für Carcassonne.
Carcassonne (Spiel)Die zweite Auflage korrigierte die mit 70 Feldern zu kurz geratene Zählleiste zu einem Rundkurs und formulierte die Spielanleitung verständlicher. In der dritten. Spielanleitung/Spielregeln Carcassonne - Die Burg (Anleitung/Regel/Regeln), BrettspielNetz. Die südfranzösische Stadt Carcassonne ist be - rühmt für ihre einzigartige Befestigungskunst aus der Zeit der Römer und der Ritter. Die Spieler machen sich auf.
Spielanleitung Carcassonne Spielanleitung von Carcassonne: Aufbau und Spielziel VideoCarcassonne Neuauflage (Hans im Glück) - ab 7 Jahre - Spiel des Jahres 2001 - Teil 1 If you don't recognise some of the components in this document then check here to see Spiel Wahrheit Oder Pflicht set you need to buy to get them. Points Tiles to keep track of Jewels Süddeutsche score when you go round the scoring track more than once. Wenn mehrere Spieler gleich viele Meeple auf einer Istomin Denis haben, bekommen alle die Punkte. Entwickler Asmodee Digital.
The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.
After placing each new tile, the placing player may opt to station a piece called a "follower" or "meeple" on a feature of that newly placed tile.
The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player.
However, it is possible for terrain features claimed by opposing players to become "shared" by the subsequent placement of tiles connecting them.
For example, two separate field tiles each with a follower can become connected into a single field by another terrain tile.
The game ends when the last tile has been placed. At that time, all features including fields score points for the players with the most followers on them.
The player with the most points wins the game. During the players' turns, cities, cloisters, and roads but not fields are scored when they are completed—cities and roads when they are completed i.
At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most followers in a feature.
If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points.
In general see table , points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles; and fields score based on the number of connected completed cities.
There are two older editions of Carcassonne , differing in scoring of cities and fields. Though, until recently, the first edition scoring rules were included with English releases of Carcassonne , third edition rules  are now included with all editions including the Xbox and travel versions , and are assumed by all expansions in all languages.
In the first and second editions of the game, completed cities covering just two tiles scored two points one per tile and one extra point for every pennant that resides in the city.
The greatest divergence in scoring rules between the editions of Carcassonne is in scoring for fields. In the first edition, the players with the greatest number of followers adjacent to a city were awarded four points for that city.
Thus, followers from different fields contributed to the scoring for a city, and followers on a field may contribute to the scoring for multiple cities.
The third edition removes these exceptions and brings field scoring in line with the scoring of other features. Carcassonne is considered to be an excellent "gateway game" by many board game players  as it is a game that can be used to introduce new players to board games.
The rules are simple, no one is ever eliminated, and the play is fast. Falls ein Spieler mehr Meeple darin beziehungsweise darauf hat, bekommt nur er die Punkte.
Wenn ein Spieler über die komplette Wertungstafel gelaufen ist, bekommt er ein Punkteplättchen und fängt wieder bei null an.
Spielende und Endauswertung Nachdem alle Plättchen gelegt wurden, führen Sie die Endauswertung durch, wobei noch einmal Punkte vergeben werden.
Die gewerteten Meeple werden vom Spielfeld entfernt. Danach werden alle Meeple auf Wiesen ausgewertet. When a player reveals a tile with a magic gate on it, they may play a meeple on this or any other legal tile in play.
The player must observe the normal placement rules. They may not play the meeple in an already scored area or in an area where another meeple is already placed.
If you wish to place your meeple on a tile different to the one you have just placed, click on that tile provided it is legal.
The usual placement options for that tile will be shown. The number of the dragon and magic gate tiles already uncovered is indicated to the right of the "new tile drawn" window.
BSW login Username Password. Links BrettspielWelt in the german Wikipedia. Its strategic importance was quickly recognized by the Romans, who occupied its hilltop until the demise of the Western Roman Empire.
In the fifth century, it was taken over by the Visigoths , who founded the city. Within three centuries, it briefly came under the Islamic rule.
Its strategic location led successive rulers to expand its fortifications until the Treaty of the Pyrenees in Its strategic location between the Atlantic Ocean and the Mediterranean Sea has been known since the neolithic era.
The rivers Aude, Fresquel and the Canal du Midi flow through the town. The first signs of settlement in this region have been dated to about BC, but the hill site of Carsac — a Celtic place-name that has been retained at other sites in the south — became an important trading place in the 6th century BC.
The Volcae Tectosages fortified the oppidum. Carcas on a column near the Narbonne Gate , is of modern invention.
The name can be derived as an augmentative of the name Carcas. Carcassonne became strategically identified when the Romans fortified the hilltop around BC and eventually made the colonia of Julia Carsaco , later Carcasum by the process of swapping consonants known as metathesis.
The main part of the lower courses of the northern ramparts dates from Gallo-Roman times. He built more fortifications at Carcassonne, which was a frontier post on the northern marches - traces of them still stand.
Theodoric is thought to have begun the predecessor of the basilica that is now dedicated to Saint Nazaire. In the Visigoths successfully foiled attacks by the Frankish king Clovis.
Saracens from Barcelona took Carcassonne in Though he took most of the south of France, he was unable to penetrate the impregnable fortress of Carcassonne.
A medieval fiefdom, the county of Carcassonne , controlled the city and its environs. The origins of Carcassonne as a county probably lie in local representatives of the Visigoths, but the first count known by name is Bello of the time of Charlemagne.
Bello founded a dynasty, the Bellonids , which would rule many honores in Septimania and Catalonia for three centuries.
In the following centuries, the Trencavel family allied in succession with either the counts of Barcelona or of Toulouse. In , Pope Urban II blessed the foundation stones of the new cathedral.
The Tower for stacking the tiles. It is important to understand that when the rules refer to "followers" that includes followers, large followers, pigs and builders — they are all "followers".
All of the expansion sets listed here are covered in these documents. The basic Carcassonne rules have been modified a number of times, partly as a reaction to feedback from Carcassonne enthusiasts.
Hopefully the current rules are simpler, clearer and fairer than the original rules and provide a more balanced game. Please note that the English-language version of the rules that comes in the box has not been updated with any of these changes.
A completed city which consists of only two segments now scores 2 points for each tile, exactly like every other completed city, giving a total of 4 points instead of the 2 points in the original rules.
There have been three versions of the farmer scoring in the game of Carcassonne. A farm is a piece of grassland enclosed by road, city, river or non-existing tiles.
A farmer farms all the land he can walk to without leaving "the green" no matter how far away, as long as he doesn't cross a road or a river. He supplies all the cities which his farm touches.
Rio Grande Games who publish the English-language versions of Carcassonne have chosen to stay with the original rules, which state that for each completed city the player with the most farmers supplying it gets 4 points.
Tied players all get 4 points each. Each city only provides one score. The current as of September rules only give 3 points per city, but each farm adjacent to a city gets full points even if that means one player gets multiple scores thereby.
The rules were changed firstly to a 3 points per farm basis, and secondly to allow one player to score more than once for the same city.
So the current rules are:. For each farm, count the number of farmers in that farm. The player with the most farmers in the farm scores for that farm.
If multiple players tie for the majority of followers then they all receive the full points. The size of the farm is not relevant.
Scoring is based solely on the number of completed cities which the farm touches. The farm scores 3 points for each completed city adjacent to the farm.
A city is adjacent to a farm when any part of the city walls is used to define the boundary of the farm. A player can score for supplying a city from several sides.
If a player has a majority in multiple different farms which border on the same city, then the player scores 3 points for that city for each farm. Farms are bounded by roads, cities and the edge of the area where the land tiles have been played.
Pigs score 1 extra point per city, so a farm with a pig scores 4 points per city instead of 3. The pig-herd scores 1 extra point per city for each farmer scoring for the farm with the pig-herd.
Note: All the information below assumes you are using the new rules wherever farm scoring or small cities are referenced.